![]() ![]() However, this occurs infrequently, and players should typically opt not to rely on such a strategy. If they happen to pull a Bob-omb with their Down-B, Vegetable, its explosion can launch them towards the stage. Note that Peach and Daisy have occasional access to a Bomb Jump recovery. They can also close the Parasol to quicken their descent and reopen it to slow their descent, giving them a plethora of options for faking out their opponents while trying to land. Like during their float, Peach and Daisy can move around a good bit while gliding down after using the Parasol. In addition to the immediate vertical jump it provides, this move is very helpful if Peach and Daisy want to mix up their recoveries while recovering high. These two princesses also possess a respectable vertical recovery in the form of their respective Up-Bs, Peach Parasol and Daisy Parasol. On top of this, their respective Side-Bs, Peach Bomber and Daisy Bomber, provide them with a useful horizontal leap. Because they can both float, Peach and Daisy can travel to the stage from very far away, and also have a distinct ability to juke opponents in the air like no other character can. Peach and Daisy boast quite possibly the best horizontal recoveries in the game. His air dodge grants him more vertical distance than his Up-B in most instances, making it more useful when recovering low, and he can interrupt his double jump with an air dodge in order to mix up his recovery sequence. In addition, Yoshi can make good use of air dodging during his recovery. However, Yoshi's Up-B will provide much more vertical distance if performed at the peak of his double jump. Yoshi performs a small hop when using his Up-B, Egg Throw, although the vertical distance gained is quite small compared to his massive double jump. Yoshi can also snap to the ledge using his Down-B, Yoshi Bomb, whether he is facing the ledge or not, giving him a quick option for getting to the ledge if he is high in the air after a double jump. ![]() Not only does Yoshi possess one of the highest midair jumps in the game, but the super armor he gains during his double jump animation can protect him from incoming attacks and make him very difficult to gimp. Yoshi’s primary recovery tool is his double jump. ![]() This technique allows Samus and Dark Samus to cover the horizontal distance which they are unable to with their Up-B. ![]() While Bomb Jumping, they can make their way towards the stage, gaining a slight jump as they come in contact with their own Bombs, and also gaining access to more precise aerial mobility while in Morph Ball form after colliding with each Bomb. Finally, these two can use their Down-B, Bomb, to perform a Bomb Jump recovery. Their Up-B, Screw Attack, travels straight up and covers a respectable amount of vertical distance. They can also wall jump, and they have access to a tether which allows them to grab the ledge from far away. The most situational among these tools is their Neutral-B, Charge Shot, which will slightly propel them backwards if fully charged, giving it a bit of utility if Samus is facing away from the stage while offstage (although generally these characters can recover just fine without this option). Samus and Dark Samus both have a wide variety of tools which can help them to mix up their recoveries, making them generally difficult to edgeguard. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |